Saturday, November 16, 2013

Thursday, November 7, 2013

Week 5: Reflection

This week we were introduced to the potential of real time environment software and skills in industry. It seems like a useful tool for security departments in monitoring large buildings and perhaps they could link locations in the virtual environment to camera feeds so if something unusual is detected, the nearest security camera can be conveniently accessed and replayed. I think the product also has great potential in education for example virtual models of historical buildings can be used in schools to visualise places that they do not have access to. This kind of technology also has potential in branches of the entertainment industry other than gaming, for example it could be used in large set design plans in filming so the model can be distributed to everyone creating the set but also actors so they can familiarise themselves with the environment they will be working in.

Week 5: Strategy Statement

The concept for the trailer is that a person is exploring the Barcelona Pavilion after it's been abandoned for 100 years. 
The viewpoint will move through the house as if the audience is actually exploring it and the video will cut back and forth between the house prior to decay and the current day house and through this, there will be glitches where things fall apart and glass is smashed. The flashes to the new house and the damage of the building will occur like a memory type of flashback or as if the explorer is drawing on the traces of human occupation and decay is visualised. Sound effects of talking and laughter will be used to demonstrate prior inhabitants.

The land that the Pavilion is situated on has been sunken for the idea that the building has been physically isolated for 100 years. Low water sometimes travels through the house which is why lighter debris has been washed away through the open building. The structure is surrounded by plants which are gradually entrenching on the building but for the most part have not penetrated the more internal section of the house. 

Week 4: Reflection

The blend layer helps a lot in visualising the state of decay in the building materials. By playing around with the parameters for the blend layer I've been able to see what looks more realistic regarding transition of textures and this would be helpful in future in designing an image or a stage set particularly for abandoned places or a horror type of setting.
Analysing movie trailers has also helped in realising movie trailers aren't just about cropping the best scenes together and throwing in music. Trailers are very important because they need to convince people to watch the movie and this is hard to do in the space of about two minutes. In working on my building I've been paying more attention to how it would look in a trailer and what angles I things to be viewed from. This will help in future when working on an assignment regarding a movie because it's important to visualise how things will appear in the end result.

Week 4: Trailer References

Find at least 5 trailers for movies to use as a references. Write a short sentence for each explaining why you chose them, and how they might inform your submission, e.g. screen direction, colour tones, atmosphere, themes, plot etc.

1. Death Tunnel (2005)

http://www.youtube.com/watch?v=QBH_dcBYgd4

This trailer is good for the set design of the abandoned hospital. There are lots of shots that include the detail of the level of decay of the building and this is relevant to the trailer that will be made.

2. The Abandoned (2006)

http://www.youtube.com/watch?v=_3lR_n4eUFw

This trailer also has lots of inclusion of the decay of the abandoned house and I like the idea of having a horror/thriller type of storyline so the dark visual tones is similar to what I want to create.

3. Shutter Island (2010)

http://www.youtube.com/watch?v=5iaYLCiq5RM

I like the storyline for this trailer with the mystery of an intensive mental asylum, and the sound piece for the trailer with a less melodic type of base is a direction I'm interested in taking for my trailer.

4. 2012 (2009)

http://www.youtube.com/watch?v=y9vGMPUvTew

I like the glitchy flashes in between clips in the start of the trailer and also the operatic vocalising at the end however I'm not aiming for an action themed trailer so I don't think I will incorporate much epic-style music.

5. 2012 (2009)

http://www.youtube.com/watch?v=sFXGrTng0gQ

The music is simple however I think this emphasises the tense apocalyptic gravity of the situation, the trailer is overall very simple and very effective in its visual effects. I think a trailer which can translate the story with minimal dialogue and explanation is much more successful.

Week 4: Blend Layer

Post 3 images to your blog that show the application of the blend layer technique to your chosen house.

Image 1: pitting of marble, cracked tile floor, cracked marble wall


Image 2: pitting of marble, dusty glass, moss ceiling, rusting chrome, raw marble, graffiti


Image 3: moss ceiling, cracked tile floor, dusty glass, rusting chrome, raw marble


I need to change the blend factors in the material editor because some of the blend layers look very strange.

Week 3: Reflection

In research I have learnt a lot regarding building structure and how building materials could decay over time. Materials that seem quite durable and semi-permanent are actually very prone to decay without proper maintenance. I think the Barcelona Pavilion is very susceptible to effects of the weather because of the open plan and while violent damage may not occur excessively, decay and corrosion definitely would.
Concocting a story behind the history of abandonment and destruction is helpful for me because I was unsure what I wanted to do and having a narrative focus appeals to and aids the direction I want to take.

Week 3: Progress

I'm starting with a complete Pavilion so I can explore it and figure out what I want to do with the building. I find it easier to explore a 3D model in order to visualise where decay and neglect would most manifest. I'm also trying to figure out good positions for the "money shots" that we have to submit. I like diagonal perspectives which are also helpful for including more content in view however the direct views down walkways are also aesthetically pleasing. I think a lot of the perspective represented should be from eye level for the audience to fully experience the scene.



In researching decay, I found reference images of interest:


An abandoned shopping centre in Ohio- you can see the debris concentrated areas where glass has broken or building materials have fallen apart. I like this representation of abandonment and I think I don't want to specifically focus on a natural disaster type of decay that is too busy with broken objects.


Abandoned houses on an island in the United States- again, I like the empty simplistic nature of this type of abandonment and I want to translate this into the decay I am representing.


Abandoned rink in Brisbane- even though the material is no longer there, the structure for the roof of this building still remains and I expect that to occur for the Barcelona Pavilion as well. The marble material may decay and break off in certain places however the steel structure within will remain intact though external influences such as weathering or physical damage may alter it from its original form.

Week 3: Sketches

Do 3 sketches of your chosen house, of how their structural systems might fail over time without maintenance.



There are lots of images of abandoned pools filled with chairs, I don't know why people do this though some looks strangely artistic, I assume it might be to do with...storage?? Because pools are usually such large areas and since they're no longer filled with water, people might try to put all the discarded furniture together in the one place....??
The Barcelona Pavilion has two shallow pond-like areas so it might be interesting to document human existence through this kind of neglect.





Broken glass is quite common in abandoned buildings, this particular house has missing panes however because the glass material in the Barcelona Pavilion are quite large in size, it's more likely that they would have gaps as opposed to the entire pane be missing.





I expect nature to gradually take over the building, however the stage of decay I want to present translates a more empty, lonely atmosphere with maybe some water milling around that washes away light debris, but predominantly is a focus on the remaining man-made material. Excessive vegetation would be too wild and active as well as less likely considering the marble material as opposed to stone or wood.
The roof the Pavilion is going to decay in certain places around the edges where the support of the cruciform columns won't extend to and the ceiling itself will develop some moss.

Friday, November 1, 2013

Week 2: Progress Specular and Bump Maps

Beige marble before:

 

Beige marble after:


Fibreglass before:



Fibreglass after:



Glass before:



Glass after:



Granite before:


Granite after:



Green marble before:



Green marble after:



Marble tiles before:



Marble tiles after: