BENV2423 z3462013
Saturday, November 16, 2013
Submission Files
https://www.dropbox.com/sh/s7nz7f0em1uzbs8/JxZ5XJ_Soa
3ds MAX model is in objects > new > barcelona pavilion
CryEngine Level name is Week5
https://drive.google.com/folderview?id=0B1KRFF5aXZClS0toYk1GbjFMOG8&usp=sharing
3ds MAX model is in objects > new > barcelona pavilion
CryEngine Level name is Week5
https://drive.google.com/folderview?id=0B1KRFF5aXZClS0toYk1GbjFMOG8&usp=sharing
Thursday, November 7, 2013
Week 5: Reflection
This week we were introduced to the potential of real time environment software and skills in industry. It seems like a useful tool for security departments in monitoring large buildings and perhaps they could link locations in the virtual environment to camera feeds so if something unusual is detected, the nearest security camera can be conveniently accessed and replayed. I think the product also has great potential in education for example virtual models of historical buildings can be used in schools to visualise places that they do not have access to. This kind of technology also has potential in branches of the entertainment industry other than gaming, for example it could be used in large set design plans in filming so the model can be distributed to everyone creating the set but also actors so they can familiarise themselves with the environment they will be working in.
Week 5: Strategy Statement
The concept for the trailer is that a person is exploring the Barcelona Pavilion after it's been abandoned for 100 years.
The viewpoint will move through the house as if the audience is actually exploring it and the video will cut back and forth between the house prior to decay and the current day house and through this, there will be glitches where things fall apart and glass is smashed. The flashes to the new house and the damage of the building will occur like a memory type of flashback or as if the explorer is drawing on the traces of human occupation and decay is visualised. Sound effects of talking and laughter will be used to demonstrate prior inhabitants.
The land that the Pavilion is situated on has been sunken for the idea that the building has been physically isolated for 100 years. Low water sometimes travels through the house which is why lighter debris has been washed away through the open building. The structure is surrounded by plants which are gradually entrenching on the building but for the most part have not penetrated the more internal section of the house.
The viewpoint will move through the house as if the audience is actually exploring it and the video will cut back and forth between the house prior to decay and the current day house and through this, there will be glitches where things fall apart and glass is smashed. The flashes to the new house and the damage of the building will occur like a memory type of flashback or as if the explorer is drawing on the traces of human occupation and decay is visualised. Sound effects of talking and laughter will be used to demonstrate prior inhabitants.
The land that the Pavilion is situated on has been sunken for the idea that the building has been physically isolated for 100 years. Low water sometimes travels through the house which is why lighter debris has been washed away through the open building. The structure is surrounded by plants which are gradually entrenching on the building but for the most part have not penetrated the more internal section of the house.
Week 4: Reflection
The blend layer helps a lot in visualising the state of decay in the building materials. By playing around with the parameters for the blend layer I've been able to see what looks more realistic regarding transition of textures and this would be helpful in future in designing an image or a stage set particularly for abandoned places or a horror type of setting.
Analysing movie trailers has also helped in realising movie trailers aren't just about cropping the best scenes together and throwing in music. Trailers are very important because they need to convince people to watch the movie and this is hard to do in the space of about two minutes. In working on my building I've been paying more attention to how it would look in a trailer and what angles I things to be viewed from. This will help in future when working on an assignment regarding a movie because it's important to visualise how things will appear in the end result.
Week 4: Trailer References
Find at least 5 trailers for movies to use as a references. Write a short sentence for each explaining why you chose them, and how they might inform your submission, e.g. screen direction, colour tones, atmosphere, themes, plot etc.
1. Death Tunnel (2005)
http://www.youtube.com/watch?v=QBH_dcBYgd4
This trailer is good for the set design of the abandoned hospital. There are lots of shots that include the detail of the level of decay of the building and this is relevant to the trailer that will be made.
2. The Abandoned (2006)
http://www.youtube.com/watch?v=_3lR_n4eUFw
This trailer also has lots of inclusion of the decay of the abandoned house and I like the idea of having a horror/thriller type of storyline so the dark visual tones is similar to what I want to create.
3. Shutter Island (2010)
http://www.youtube.com/watch?v=5iaYLCiq5RM
I like the storyline for this trailer with the mystery of an intensive mental asylum, and the sound piece for the trailer with a less melodic type of base is a direction I'm interested in taking for my trailer.
4. 2012 (2009)
http://www.youtube.com/watch?v=y9vGMPUvTew
I like the glitchy flashes in between clips in the start of the trailer and also the operatic vocalising at the end however I'm not aiming for an action themed trailer so I don't think I will incorporate much epic-style music.
5. 2012 (2009)
http://www.youtube.com/watch?v=sFXGrTng0gQ
The music is simple however I think this emphasises the tense apocalyptic gravity of the situation, the trailer is overall very simple and very effective in its visual effects. I think a trailer which can translate the story with minimal dialogue and explanation is much more successful.
1. Death Tunnel (2005)
http://www.youtube.com/watch?v=QBH_dcBYgd4
This trailer is good for the set design of the abandoned hospital. There are lots of shots that include the detail of the level of decay of the building and this is relevant to the trailer that will be made.
2. The Abandoned (2006)
http://www.youtube.com/watch?v=_3lR_n4eUFw
This trailer also has lots of inclusion of the decay of the abandoned house and I like the idea of having a horror/thriller type of storyline so the dark visual tones is similar to what I want to create.
3. Shutter Island (2010)
http://www.youtube.com/watch?v=5iaYLCiq5RM
I like the storyline for this trailer with the mystery of an intensive mental asylum, and the sound piece for the trailer with a less melodic type of base is a direction I'm interested in taking for my trailer.
4. 2012 (2009)
http://www.youtube.com/watch?v=y9vGMPUvTew
I like the glitchy flashes in between clips in the start of the trailer and also the operatic vocalising at the end however I'm not aiming for an action themed trailer so I don't think I will incorporate much epic-style music.
5. 2012 (2009)
http://www.youtube.com/watch?v=sFXGrTng0gQ
The music is simple however I think this emphasises the tense apocalyptic gravity of the situation, the trailer is overall very simple and very effective in its visual effects. I think a trailer which can translate the story with minimal dialogue and explanation is much more successful.
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